Ape Atoll (2024)

This article is about the island as a whole. For the settlement on the island, see Marim.

Ape Atoll
Ape Atoll (1)
Released6 December 2004 (Update)
MembersYes
LocationSouthern Sea
InhabitantsPrimates
Teleports Ape Atoll Teleport
Ape Atoll Teleport (Arceuus)
Fairy rings (CLR)
Gnome glider
Map
Advanced data
Typeisland

Ape Atoll is an island in the Southern Sea of Gielinor, home to a vibrant population of monkeys. The settlement of Marim, where the monkeys reside, is under the rule of King Awowogei. It is only accessible to players who have partially or fully completed the Monkey Madness I quest.

Players who have not taken the form of a monkey using a greegree will find themselves the target of aggressive creatures throughout the island. Being spotted by the monkey locals or interacting with them may result in the player being knocked out and sent to the prison in Marim. However, upon completion of Monkey Madness II, a greegree becomes unnecessary for this purpose as all surface inhabitants become tolerant towards the player. Monkey zombies and skeletal apes remain aggressive to those without a greegree, however.

The island is teeming with dangers including Ninja Monkey Archers and Ninja Monkey Guards, Gorilla Monkey Guards, poison-inducing jungle snakes and spiders, and environmental hazards such as a collapsing cave. As a result, Ape Atoll is widely regarded as one of the most hazardous regions in RuneScape, particularly for those new to the challenges it presents.

Location on World Map
Karamja
Feldip HillsApe AtollKharidian Desert
  • 1 Transportation
  • 2 Island features
    • 2.1 Marim
      • 2.1.1 Temple of Marimbo
    • 2.2 Agility course
    • 2.3 Ape Atoll Dungeon
    • 2.4 Hardwood trees
    • 2.5 Fishing spots
    • 2.6 Kruk's Dungeon
  • 3 Inhabitants
    • 3.1 Monkeys of Marim
      • 3.1.1 Awowogei's Palace
      • 3.1.2 Ninja Monkey Guards
      • 3.1.3 Temple of Marimbo
    • 3.2 Gnomes
      • 3.2.1 10th Squad
    • 3.3 Monsters
      • 3.3.1 Ape Atoll Dungeon
      • 3.3.2 Kruk's Dungeon
      • 3.3.3 Temple of Marimbo Dungeon
  • 4 Music unlocked
  • 5 Quests
  • 6 Changes
  • 7 Trivia

Transportation[edit | edit source]

Initial access to Ape Atoll requires the player to first travel via Lumdo on Crash Island during Monkey Madness I. To get there, speak to Daero[1] on the 1stfloor[UK]2ndfloor[US] of the Grand Tree. From there, have Waydar fly you to Crash Island.

There are several alternative transportation methods available after completion of Monkey Madness I:

  1. ^ While it was previously impossible to return to Ape Atoll after completion of Monkey Madness I without receiving experience from Daero's Training, an update in November of 2022 now allows the training to be ignored before returning.
  2. ^ Without a ninja monkey greegree, jumping over the river with the rope will cause the player to fail the obstacle, take some damage and return to the start of the agility course. This will put players in jail if Monkey Madness II is not completed.

Island features[edit | edit source]

Ape Atoll (2)

Marim[edit | edit source]

The marketplace in Marim is home to several shops and thievable stalls:

ShopStall
Ape Atoll (3)Solihib's Food StallApe Atoll (4)Food stall
Ape Atoll (5)Hamab's Crafting EmporiumApe Atoll (6)Crafting stall
Ape Atoll (7)Ifaba's General StoreApe Atoll (8)General stall
Ape Atoll (9)Tutab's Magical MarketApe Atoll (10)Magic stall
Ape Atoll (11)Daga's Scimitar SmithyApe Atoll (12)Scimitar stall
Ape Atoll (13)Oobapohk's Javelin Store[1]
  1. ^ Oobapohk's Javelin Store is only accessible to players who have completed Monkey Madness II.

Notable among these is Daga's Scimitar Smithy, being the sole shop that sells Dragon scimitars.

Furthermore, completion of Monkey Madness II grants access to Ape Atoll bank.

Temple of Marimbo[edit | edit source]

Main article: Temple of Marimbo

Situated at the eastern edge of the city lies the Temple of Marimbo, which is home to several Monkey Guards. The temple is a popular low-intensity training area, as there is a prayer altar inside. Players can use the Protect from Melee prayer to avoid damage and automatically fight the Monkey Guards until their prayer runs out, as long as Auto Retaliate is turned on and Monkey Madness II is not completed.

The Temple of Marimbo Dungeon contains a large quantity of Monkey Zombies and is an effective location for Ranged training.

Agility course[edit | edit source]

The Ape Atoll Agility Course located south of Marim is available at level 48 Agility. At lower Agility levels, the failure rate on obstacles makes efficient training unfeasible. You will need a Ninja monkey greegree or Kruk monkey greegree in order to make use of the course. After completion of Monkey Madness II, players can obtain a Monkey which they can equip on their back. The monkey can be transformed into six other variants by completing laps at the agility course. Note that laps will only begin to be tracked upon completion of Monkey Madness II; Bobawu can tell players how many laps they've completed.

Ape Atoll Dungeon[edit | edit source]

Ape Atoll (14)

The Ape Atoll Dungeon is a winding maze that has many dangerous areas. They include traps that can hit up to 8, spiders that poison starting at 1, and undead monsters capable of hitting over 20. The aggressive skeletal apes found here come in large quantities and provide high experience rates if killed with Multi-hitting attacks, such as chinchompas and burst/barrage spells.

Hardwood trees[edit | edit source]

Ape Atoll features a decent supply of hardwood trees. At the southwest corner of the island stand two Mahogany trees, each slightly spaced from the other. Additionally, near the destination of the Ape Atoll Teleport spell within the Arceuus spellbook, three Teak trees grow in close proximity to each other. These trees can be cut with a Greegree in hand, so that players can safely chop them down in a manner that ensures that the nearby monsters remain passive.

Fishing spots[edit | edit source]

There are two spots for Big net and Harpoon Fishing situated on Ape Atoll. One is positioned to the east of the agility course, while the other is found at the extreme southwestern corner of the island. They can be fished for raw mackerel, raw cod, raw bass, big bass, raw shark and big shark. There are also non-fish items such as casket, leather boots, leather gloves, oyster and seaweed.

Kruk's Dungeon[edit | edit source]

West of Marim lies the entrance to Kruk's Dungeon, accessible both during and after the events of Monkey Madness II. A light source is needed to traverse its underground levels. Similar to the Ape Atoll Dungeon, this labyrinth provides an excellent arena for training using Multi-hitting attacks, with its Maniacal monkey inhabitants offering the potential for even greater experience rates. Furthermore, at level 60 Hunter, players can capture certain Maniacal monkeys by setting a Deadfall trap. Their tails can be used to string Ballistae.

Inhabitants[edit | edit source]

Monkeys of Marim[edit | edit source]

Awowogei's Palace[edit | edit source]

Ninja Monkey Guards[edit | edit source]

Temple of Marimbo[edit | edit source]

Gnomes[edit | edit source]

10th Squad[edit | edit source]

Monsters[edit | edit source]

Ape Atoll Dungeon[edit | edit source]

Kruk's Dungeon[edit | edit source]

Temple of Marimbo Dungeon[edit | edit source]

Music unlocked[edit | edit source]

Quests[edit | edit source]

Changes[edit | edit source]

DateChanges
30November2022
(update|poll)

Players can now return to Ape Atoll without accepting Daero's training, after completing Monkey Madness I.

8October2015
(update)

Parts of some trees on Ape Atoll no longer render behind grass.

3September2015
(update)

A missing tile in Ape Atoll was filled in.

2July2015
(update|poll)

Added a fairy ring midway through the Ape Atoll agility course. Using this fairy ring requires completion of Monkey Madness and Daero's training.

Trivia[edit | edit source]

  • Despite its name, Ape Atoll is not an actual atoll.
  • The name Ape Atoll is a reference to the Monkey Island point and click adventure games.

ve

Inhabitants
Ninja Monkey Guards
Temple of Marimbo
Three wise monkeys
10th Squad
Monsters
Shops
Features

ve

NPCs
Monkeys
Gnomes and people
10th Squad
Items
Locations
Music
Related

ve

NPCs
Enemies
Items
Unobtainable
Rewards
Music
Related

ve

Ape Atoll (2024)

FAQs

How do you keep failing ape atoll agility course? ›

To use the Agility course, the player has to wear a Ninja or Kruk monkey greegree. Attempting to complete any obstacle on the course without a Ninja or Kruk greegree equipped will result in the player automatically failing the course and taking a small amount of damage.

Can you get back to Ape Atoll as a pure? ›

Players who have completed the quest can now speak with Daero and travel to Ape Atoll without accepting the experience reward. This change was made for pures who do not wish to gain unwanted levels.

How do you not get attacked on Ape Atoll? ›

If you are wielding a Monkey Greegree, you will not be attacked nor imprisoned. If you wish to communicate with the monkeys on the island, you will need to wear a Monkeyspeak Amulet. These items can only be obtained after certain steps in the quest.

Is Ape Atoll safe after mm2? ›

Once Monkey Madness II is completed, however, a greegree is not necessary as all surface inhabitants will be tolerant towards the player (monkey zombies and skeletal apes, which are underground, are still aggressive to the player if they don't have a greegree equipped).

How much XP per hour is Ape Atoll agility? ›

A maximum of 92.3 laps can be completed per hour, at 580 experience each, for a maximum of 53.5k exp. However, energy potions are needed (expect to get around 37k experience per hour without energy pots). A fast person can expect to get 53-55k experience per hour, while some people can only get around 40-50k.

How many laps is monkey agility per hour? ›

A perfect lap of the course provides 580 experience points. The fastest possible lap of the Ape Atoll agility course is 65 game ticks, or 42 seconds. A maximum of 85.7 laps can be completed per hour, at 580 experience each, for a maximum of 49,706 experience.

Can you get bananas on Ape Atoll? ›

Banana trees are found in Marim on Ape Atoll, either in the monkey aunt's garden or in the south-west grove. Up to 5 bananas can be picked from the trees in the garden, after which the tree will be empty and require time to grow more bananas, whereas the grove has trees that yield no fruit.

How to use bank on Ape Atoll? ›

The Bank Deposit Pot is a bank deposit box located on Ape Atoll, right next to a Bank chest. It can only be used after the completion of Monkey Madness II.

How do I get out of Ape Atoll jail? ›

If the player is caught on Ape Atoll and gets taken down, they will awaken in the largest cell. In order to escape, they must break the lock on the cell door and slip past the guards. If they are caught outside of their cell, the guards will knock them back and return them to their cell.

Is Ape Atoll safe? ›

The Ape Atoll Dungeon is a winding maze that has many dangerous areas. They include traps that can hit up to 8, spiders that poison starting at 1, and undead monsters capable of hitting over 20.

Which gnome takes you to the Ape Atoll? ›

There are two ways to get to Ape Atoll, the first way to get there is by first speaking to Daero, in the Tree Gnome Stronghold tree (Picture below). He will take you into a room lined with gliders.

How do you get punch in Ape escape? ›

You can only get the Magic Punch once you have successfully completed the game once.

Can I bank before Glough? ›

Before you begin the fight with Glough, it is recommended to return to a bank and restock on supplies, as the fight will prove to be challenging even to the most experienced player. In the first room, Glough attacks using Melee and can be attacked safely from the hallway using Ranged or Magic.

How to fight Glough again? ›

The burning brazier can found in Zooknock's house, just northwest of the Gnome Ball pitch, after Monkey Madness II. Players may gaze into the brazier to re-fight Glough or re-watch the cutscene where Glough transforms into a giant.

How to get monkey talisman? ›

The monkey talisman is used for making greegrees. It can be bought for 1,000 coins from Tutab's Magical Market on Ape Atoll, or obtained for free from the Monkey Child.

What level do you stop failing the agility pyramid? ›

At level 60 Agility, expect to fail 1 to 4 obstacles on average before reaching the top. At level 70 Agility, the only failable obstacles are the jump gaps. At level 75 Agility, it is impossible to fail any obstacle.

How do I get out of wilderness agility course? ›

Players can redeem Wilderness agility tickets for experience, which are earned after each lap. The more tickets turned in at once, the greater the bonus per ticket. Players can exit the wilderness agility course with their tickets and store them in the bank.

How do you escape Ape Atoll? ›

If the player is caught on Ape Atoll and gets taken down, they will awaken in the largest cell. In order to escape, they must break the lock on the cell door and slip past the guards. If they are caught outside of their cell, the guards will knock them back and return them to their cell.

Can you boost agility for rooftop courses? ›

The agility requirement is boostable. Passing an obstacle on a rooftop course actively restores 1–2% run energy, meaning it is typically possible to run around rooftop courses continually.

References

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