Ape Atoll Dungeon (2024)

Not to be confused with Temple of Marimbo Dungeon.

Ape Atoll Dungeon
Ape Atoll Dungeon (1)
Released6 December 2004 (Update)
MembersYes
Floors1
LocationApe Atoll
InhabitantsUndead
MusicFind My Way
Map
Advanced data
Typedungeon
Ape Atoll Dungeon (2)

Ape Atoll Dungeon (also known as Zooknock's Tunnel) can be found in the southern jungle of Ape Atoll. It is infested with extremely strong monsters and traps. It is advised to have 43 Prayer when exploring this dungeon, in order to protect against the melee attacks from the monsters inside. If you are doing Monkey Madness I, then it is strongly recommended that you bring plenty of stamina or energy potions, super antipoison potions and lots of food. Completion of Monkey Madness II does not make the mobs non-aggressive.

Contents

  • 1 Travel
  • 2 Dungeon
  • 3 Uses
    • 3.1 Training
  • 4 Dangers
  • 5 Monsters

Travel[edit | edit source]

Access the island Ape Atoll to the island is obtained through the quest Monkey Madness I.

You can go to the dungeon on Ape Atoll by going to the 1stfloor[UK]2ndfloor[US] of the Grand Tree and speaking to Daero on the east side. He will then take you to a bunker where you can speak to Waydar who will take you to Crash Island, from which you can speak to Lumdo to visit Ape Atoll near the dungeon.

After completion of Monkey Madness I, there is a teleport spell in the Arceuus spellbook, requiring level 90 Magic to cast, as well as the equivalent magic tablet, which takes players to the tunnels of Ape Atoll Dungeon.

Dungeon[edit | edit source]

This dungeon is a winding maze that has many dangerous areas. They include traps that can hit up to 8, spiders that poison starting at 1, and undead monsters capable of hitting over 20.

Uses[edit | edit source]

At the end of this dungeon are Bunkwicket, Waymottin and Zooknock, who are a large part of the Monkey Madness I quest. Zooknock, in particular, makes the monkey greegree and monkeyspeak amulet. During the quest, you must go through the dungeon in human form in order to obtain your first greegree. Monsters will not be aggressive to you if you are in any monkey form (i.e. wielding a monkey greegree), although damage will still be taken from traps and falling rocks. Waymottin can give the player a replacement 10th squad sigil if it is lost.

Training[edit | edit source]

The dungeon has some use for training, as all of the monsters are aggressive regardless of level. There are many, many monsters that make this a desirable place to train using Ancient Magicks. A player who stands beneath one of the many rock ledges (providing protection from falling rocks) needs only to bring antipoison and prayer potions. Players can cast Ice Burst or Barrage on several level 142 Skeletons attacking at once. The player must be using Protect from Melee or they will die in a matter of seconds. Players also buy lots of red chinchompas to train Ranged as they hit multiple units at the same time. The Skeletons in this dungeon are especially good to train on as they respawn from their own bones. You can very quickly have at least a 2x3 grid of enemies next to you, which makes for very fast experience.

Dangers[edit | edit source]

In the large rooms, there are easily avoidable spike traps along the ground that appear as dots. They hit 4 if stood on. There is a spike trap near the exit to one of these rooms, which cannot be avoided. When a player walks, or runs, across it, they should make sure to immediately click again past the trap; otherwise, they will be stopped on top of the trap taking repeated hits in quick succession. If you stand still on a spike trap, the trap will continuously hit you until you move or die. In addition, there are spike traps that appear as much smaller dots and are hard to spot. The easiest way to spot them is to right click because they have an examine option. These will poison the player 12 Hitpoints, but this poison fades quickly. They are also usually located near the visible spike traps.

After the large rooms have been traversed, there are two small rock traps hidden under two of the rock ledges, similar to those in the Underground Pass, which can be traversed in the same way. Using a plank on them will safely cross them, two spawns are in the small hut on the south-western coast of the island's surface. Unlike the traps in the Underground Pass, these can be avoided with the run trick.

When in human form, there are tiny poisonous spiders that will poison the player over 3 Hitpoints.

The sheer length of the dungeon is another problem, as you will need to drink up to six doses of energy potion to maintain your run energy, depending on the weight you are carrying.

Monsters[edit | edit source]

ve

NPCs
Monkeys
Gnomes and people
10th Squad
Items
Locations
Music
Related

ve

Inhabitants
Ninja Monkey Guards
Temple of Marimbo
Three wise monkeys
10th Squad
Monsters
Shops
Features

ve

Asgarnia
Feldip Hills
Fremennik Province
Great Kourend
Kandarin
Karamja
Kebos Lowlands
Kharidian Desert
Misthalin
Morytania
Wilderness
Others
Ape Atoll Dungeon (2024)

FAQs

How to get through Ape Atoll Dungeon? ›

The level 90 Ape Atoll Teleport in the Arceuus spellbook, as well as the equivalent magic tablet, takes players to the Ape Atoll Dungeon on the southern part of the island. The Gnome glider network can take players to the north-west of the island after completion of Monkey Madness II.

What level do you stop failing Ape Atoll? ›

The Ape Atoll Agility course is located near Marim, Ape Atoll. It is a higher level Agility course, requiring level 48 to use. Around 70 Agility is recommended so that the player fails fewer obstacles; at 75, failure no longer occurs. A ninja monkey greegree or Kruk greegree must be used.

How do you not get attacked on Ape Atoll? ›

If you are wielding a Monkey Greegree, you will not be attacked nor imprisoned. If you wish to communicate with the monkeys on the island, you will need to wear a Monkeyspeak Amulet. These items can only be obtained after certain steps in the quest.

What is the fairy code for Ape Atoll? ›

Getting there. There are several different methods for travelling to the Ape Atoll Agility Course. The best options, ordered from fast to slow, are: Dial the fairy ring code CLR.

Can you go back to Ape Atoll as a pure osrs? ›

Players who have completed the quest can now speak with Daero and travel to Ape Atoll without accepting the experience reward. This change was made for pures who do not wish to gain unwanted levels.

Is Ape Atoll safe after mm2? ›

Once Monkey Madness II is completed, however, a greegree is not necessary as all surface inhabitants will be tolerant towards the player (monkey zombies and skeletal apes, which are underground, are still aggressive to the player if they don't have a greegree equipped).

How much XP per hour is Ape Atoll? ›

A perfect lap of the course provides 580 experience points. The fastest possible lap of the Ape Atoll agility course is 65 game ticks, or 42 seconds. A maximum of 85.7 laps can be completed per hour, at 580 experience each, for a maximum of 49,706 experience.

Can you alch Ape Atoll agility? ›

Courses. * - You will receive 10,000gp for each completed lap of the Agility Pyramid. ** - You cannot perform alchs while running the Ape Atoll agility course. You also need 82 quest points to run this course.

How do I get glider to Ape Atoll? ›

After beginning Monkey Madness you are able to talk to Daero at Blurberry's Bar in the Grand Tree. He will be able to take you to the secret military glider hangar. From there you will need to speak to Waydar who will fly you to Lumdo on Crash Island who, in turn, will take you to Ape Atoll in his boat.

Can you get bananas on Ape Atoll? ›

Banana trees are found in Marim on Ape Atoll, either in the monkey aunt's garden or in the south-west grove. Up to 5 bananas can be picked from the trees in the garden, after which the tree will be empty and require time to grow more bananas, whereas the grove has trees that yield no fruit.

Which gnome takes you to the Ape Atoll? ›

There are two ways to get to Ape Atoll, the first way to get there is by first speaking to Daero, in the Tree Gnome Stronghold tree (Picture below). He will take you into a room lined with gliders.

How to get out of Ape Atoll jail? ›

If the player is caught on Ape Atoll and gets taken down, they will awaken in the largest cell. In order to escape, they must break the lock on the cell door and slip past the guards. If they are caught outside of their cell, the guards will knock them back and return them to their cell.

Where does ape atoll teleport take you? ›

Ape Atoll Teleport teleports the caster to the inside entrance of the Ape Atoll Dungeon, a safe location.

How to use bank on Ape Atoll? ›

The Bank Deposit Pot is a bank deposit box located on Ape Atoll, right next to a Bank chest. It can only be used after the completion of Monkey Madness II.

How to get monkey talisman? ›

The monkey talisman is used for making greegrees. It can be bought for 1,000 coins from Tutab's Magical Market on Ape Atoll, or obtained for free from the Monkey Child.

How do you escape Ape Atoll? ›

If the player is caught on Ape Atoll and gets taken down, they will awaken in the largest cell. In order to escape, they must break the lock on the cell door and slip past the guards. If they are caught outside of their cell, the guards will knock them back and return them to their cell.

How do you get through the forest on Monkey Island? ›

The Return to Monkey Island forest map puzzle is just one of many obstacles you may get stuck on during the main quest in Part 1. To help you get the mop, you'll need to find a stick found only in the maze-like forest, so you need a map to navigate through the dark trees without getting lost.

How do you skip the puzzle in monkey madness? ›

Note: You can skip the puzzle if you have 200k gp by paying Glough, who is located in his tree house southeast of the Grand Tree in the Tree Gnome Stronghold.

How to get past monkey guards? ›

A way out of this is to climb up the ladder near the trapdoor. There is a way, however, to kill the Monkey Guards (including bearded variants) using melee as a player with relatively low combat stats. Monkey Guards can be brought down to 26-35 HP by normal attacks.

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