Magic - OSRS RuneScape Skill Guides (2024)

Magic - OSRS RuneScape Skill Guides (1)

Table of Contents

  • 1.0 - Introduction
  • 2.0 - The Basics of Magic
  • 3.0 - The Runes
  • 4.0 - The Spells
    • 4.1 - Regular Spells
    • 4.2 - Ancient Magicks
    • 4.3 - Lunar Spells
  • 4.4 - Teleport Tablets
  • 5.0 - Mage Gear
  • 5.1 - Mage Armour and Accessories
  • 5.2 - Staves and Wands
  • 6.0 - Training Methods
  • 7.0 - Tips
  • 8.0 - Frequently Asked Questions
  • 9.0 - Quests for Experience


1.0 - Introduction

Magic is the practice of using charms, spells, or rituals to attempt to produce supernatural effects or control events in nature.

Magic plays an extremely important role in RuneScape; it has evolved to be one of the more dominant classes of combat. Similar to Ranged, which requires the use of arrows; magic uses runes to cast different types of spells.

Magic is the one of the only skills that allows you to utilize combat aspects, as well as profitability aspects. Magic can be divided into modern magic, ancient magic, and lunar magic, each with their own subset of spell-types.

Modern magic has many subsets; enchantment, teleportation, offensive spells, defensive spells, alchemy, binding, and transformation.

Enchanting jewelry has become common practice amongst mages. All types of amulets and rings that contain a gem can be enchanted to give special effects. Some boost stats, while others are used to teleport you to certain places. All enchantments require a cosmic rune, and a certain elemental rune.


Magic - OSRS RuneScape Skill Guides (2)

There are many teleport spells in both modern and ancient magicks. With a high enough magic level, and having completed the correct quests, you can teleport to Varrock, Lumbridge, Trollheim, Camelot, Ardougne, Falador, the Watchtower, and your House. All teleportation spells require a law rune, and some elemental runes. Note that the Lumbridge Home Teleport does NOT require any runes. Watch out for the Lost and Found office that may pull you into a random event abyss.

Magic - OSRS RuneScape Skill Guides (3)

Offensive, defensive, and binding spells fall under the same category; combat. There are many types of combat spells, each requiring elemental runes, as well as a specialized rune stone for the spell power. Mind runes relate to the weak, strike spells; chaos runes relate to the mid-strength, bolt spells; death runes relate to the mid-high-strength blast spells; and blood runes relate to the high-powered wave spells and many Ancient spells. Death runes are also used in Iban Blast and Magic dart, while blood runes are also used in the God spells. Offensive magic is very useful while player killing from a great distance, as in the wilderness, or castle wars. Defensive spells are also useful, but only if you appear to be in trouble, or want to help a friend out whom is fighting with melee. For lower levels training on higher level monsters, curse spells help weaken the monster, so as to make it easier for you to finish it off.

Alchemy, binding and transformation spells fall under a similar category. In Alchemy, you are transforming items into gp. In superheat item, you are in all actuality, turning your ores into bars. Whilst in bones to bananas, you are obviously transforming your bones to... bananas. These all require the use of nature runes.


2.0 - The Basics of Magic

Magic is a fairly simple skill. First of all you will need to locate your spell menu. On the right hand side of your screen, click on the book icon and you will see a list of spells. This is where all of your magic will take place.

The main part of this menu is the icons on top. Any icon that is not lit up is a spell that you either do not have the required runes or you do not have the required level to cast it. If a spell icon is lit up, you know that you have both the required runes and the required level.

The other part of this menu is black space on the bottom. When your cursor is moved over a spell, the information on that spell will be displayed. On top the name of the spell and the magic level requirement is shown and just below it is a brief description. At the bottom are the rune/item requirements for the spell. The numbers below tell you how many runes/items you need to cast the spell. If the number below a rune/item is green the requirement for that rune has been fulfilled, however if a number is red you will need more of that rune/item to cast the spell. When all of the numbers are green you have all of the rune and item requirements to cast the spell.

Casting a spell is simple. Simply click on the spell you want to cast and then click on your target. Remember that not all of the spells work the same so you will need to practice this skill in order to get the hang of it. If you are wielding a staff, you will be able to use an "Auto Cast" feature, which will help you cast the spells much faster. To use it, go to your combat menu and click the "Choose Spell" button. It will bring up a menu of the spells available for auto-casting. Select the spell and you should be ready to go! Now all you have to do is attack something and you will start casting spells automatically. If you have auto cast on, and set your combat style to defensive, you will also receive Defence experience.


3.0 - The Runes

There are many different types of runes in RuneScape, each one offering a special power. The below table describes how to obtain these runes.

PictureNameCategoryRespawn Location(s)
Magic - OSRS RuneScape Skill Guides (4)Air runeElemental runeNear H.A.M. HQ, Banana Field on N. Karamja Island, and Dark Knight Fortress.
Magic - OSRS RuneScape Skill Guides (5)Mist runeCombination runeNo Location
Magic - OSRS RuneScape Skill Guides (6)Dust runeCombination runeNo Location
Magic - OSRS RuneScape Skill Guides (7)Water runeElemental runeAl-Kharid Chasm, Dark Knight Fortress, Ice Plateau, outside H.A.M dungeon.
Magic - OSRS RuneScape Skill Guides (8)Mud runeCombination runeNo Location
Magic - OSRS RuneScape Skill Guides (9)Earth runeElemental runeVarrock Sewers, North of Varrock Castle, Dark Knight Fortress
Magic - OSRS RuneScape Skill Guides (10)Lava runeCombination runeNo Location
Magic - OSRS RuneScape Skill Guides (11)Fire runeElemental runeLesser Demon pit under Karamja Volcano, Al-Kharid Chasm, Merlin's Workshop in Camelot Castle, Dark Knight Fortress.
Magic - OSRS RuneScape Skill Guides (12)Smoke runeCombination runeNo Location
Magic - OSRS RuneScape Skill Guides (13)Steam runeCombination runeNo Location
Magic - OSRS RuneScape Skill Guides (14)Mind runeStrike spellsBy the stairs in Lumbridge Castle, Varrock Sewers, Dark Knight Fortress, Bone Yard (Wilderness).
Magic - OSRS RuneScape Skill Guides (15)Body runeCurse spellsVarrock Sewers, west of Varrock Castle and 2nd floor in Al-Kharid Scimitar Shop, Dark Knight Fortress.
Magic - OSRS RuneScape Skill Guides (16)Cosmic runeEnchanting spellsIce Plateau (Level 48 Wilderness).
Magic - OSRS RuneScape Skill Guides (17)Chaos runeBolts spellsMoss Giant Hill in level 37-40 Wilderness, Dark Knight Fortress.
Magic - OSRS RuneScape Skill Guides (18)Astral runeLunar SpellsNo Location
Magic - OSRS RuneScape Skill Guides (19)Nature runeConversion spellsLevel 45 Wilderness by the Lesser Demons (Telekinetic Grab needed), North of Rellekka and the rock crabs over the sea (Telekinetic Grab needed).
Magic - OSRS RuneScape Skill Guides (20)Death runeBlast spellsSouth of Yanille by the Ogres.
Magic - OSRS RuneScape Skill Guides (21)Law runeTeleport spellsNo Location
Magic - OSRS RuneScape Skill Guides (22)Blood runeWave spells, God spells, Ancient spellsLevel 54 Wilderness, on the Eastern side of the Greater Demons
Magic - OSRS RuneScape Skill Guides (23)Soul runeHigh Curse spells
Teleother spells
Some Ancient Spells
No Location

3.2 - Runecrafting

Runecrafting is a skill where you can make your own runes. To start Runecrafting, you need to have completed The Rune Mysteries Quest. In order for you to make a certain rune, you will need to have a rune essence and a talisman of the respective rune you are going to craft. To craft the essences into runes, you need to find the temple of the element you wish to make runes of, e.g. the air temple for air runes. Use the locate option on your talisman and follow the direction to the altar. Once you have located your altar, use your talisman on the Mysterious Ruins to enter the altar. Finally, just click the altar inside the temple, and all your rune essence you are carrying will be made into the corresponding rune.

For a more detailed explanation regarding Runecrafting, please visit the Runecrafting skill guide.


4.0 - The Spells

Now that you know where to get all those runes, we will proceed on to what we can do with them. Higher-level spells require more runes or a more expensive rune. Here is a table of spells, which you will be able to cast, as you level up to be a Mage.

Every spell gives experience when you cast it, even if you fail it. Combat spells (strike spells, bolt spells, blast spells, wave spells, god spells, crumble undead) give extra magic experience, as well as hits experience depending on the amount of damage you deal per spell. Non-combat spells (teleporting, alchemy, enchanting, charge, binding etc) do not give any extra experience besides the base experience; you also do not gain any hits experience when using such spells.

For combat spells you receive:

  • 2 Magic XP per damage you inflict to your opponent.
  • 1.33 Hits XP per damage you inflict to your opponent.

Below is a very informative table, which shows the spells you can cast at every level, their corresponding damage if they are an offensive spell, the base experience gained when casting that particular spell, as well as other important information you need to know about these spells.

4.1 - The Regular Spells

Most of the time you will find that you will be using this set of spells when you perform magic, there are two other sets, however they are only for members. This table will go over the effects of each spell and the runes that are required to cast them.

PictureLevelSpell (Max Hit)EffectsRunes RequiredBase Exp
Magic - OSRS RuneScape Skill Guides (24)0Lumbridge Home TeleportTeleports to lumbridge and takes 30 minutes to recharge - You cannot use this spell when in combat No Runes Needed0
Magic - OSRS RuneScape Skill Guides (25)1Wind Strike (2)A basic Air missileMagic - OSRS RuneScape Skill Guides (26)5.5
Magic - OSRS RuneScape Skill Guides (27)3ConfuseReduces your opponents attack by 5%Magic - OSRS RuneScape Skill Guides (28)13
Magic - OSRS RuneScape Skill Guides (29)4Lucky LightningChance of a lightning bolt striking your opponent and causing extra damageMagic - OSRS RuneScape Skill Guides (30)14
Magic - OSRS RuneScape Skill Guides (31)5Water Strike (4)A basic Water missileMagic - OSRS RuneScape Skill Guides (32)7.5
Magic - OSRS RuneScape Skill Guides (33)7Clear MindChance of lowering your opponent's Prayer points and giving part of them to youMagic - OSRS RuneScape Skill Guides (34)17
Magic - OSRS RuneScape Skill Guides (35)7Enchant Level 1 JewelryFor use on Sapphire JewelryMagic - OSRS RuneScape Skill Guides (36)17.5
Magic - OSRS RuneScape Skill Guides (37)9Earth Strike (6)A basic Earth missileMagic - OSRS RuneScape Skill Guides (38)9.5
Magic - OSRS RuneScape Skill Guides (39)11WeakenReduces your opponents strength by 5%Magic - OSRS RuneScape Skill Guides (40)20.5
Magic - OSRS RuneScape Skill Guides (41)13Fire Strike (8)A basic Fire missileMagic - OSRS RuneScape Skill Guides (42)11.5
Magic - OSRS RuneScape Skill Guides (43)14Earth's FuryChance of knocking your opponent to the ground - agile opponents may resist thisMagic - OSRS RuneScape Skill Guides (44)24
Magic - OSRS RuneScape Skill Guides (45)15Bones to BananasChanges all held Bones into BananasMagic - OSRS RuneScape Skill Guides (46)25
Magic - OSRS RuneScape Skill Guides (47)17Wind Bolt (9)A low level Air missileMagic - OSRS RuneScape Skill Guides (48)13.5
Magic - OSRS RuneScape Skill Guides (49)19CurseReduces your opponents defence by 5%Magic - OSRS RuneScape Skill Guides (50)29
Magic - OSRS RuneScape Skill Guides (51)20BindHolds your opponent for 5 secondsMagic - OSRS RuneScape Skill Guides (52)30
Magic - OSRS RuneScape Skill Guides (53)21Low Level AlchemyConverts an item into goldMagic - OSRS RuneScape Skill Guides (54)31
Magic - OSRS RuneScape Skill Guides (55)23Water Bolt (10)A low level Water missileMagic - OSRS RuneScape Skill Guides (56)16.5
Magic - OSRS RuneScape Skill Guides (57)24Sea CurseChance of a mighty bolt of water crashing down upon your opponent - This is negated by opponents wielding water staves, but is increased against fiery opponentsMagic - OSRS RuneScape Skill Guides (58)34
Magic - OSRS RuneScape Skill Guides (59)25Varrock TeleportTeleports you to VarrockMagic - OSRS RuneScape Skill Guides (60)35
Magic - OSRS RuneScape Skill Guides (61)27Enchant Level 2 JewelryFor use on Emerald JewelryMagic - OSRS RuneScape Skill Guides (62)37
Magic - OSRS RuneScape Skill Guides (63)27Magical PoisonBolts count as having super poison with an increased chance of poisoning your opponentMagic - OSRS RuneScape Skill Guides (64)37
Magic - OSRS RuneScape Skill Guides (65)29Down to EarthChance of lowering your opponent's Magic levelMagic - OSRS RuneScape Skill Guides (66)39
Magic - OSRS RuneScape Skill Guides (67)29Earth Bolt (11)A low level Earth missileMagic - OSRS RuneScape Skill Guides (68)19.5
Magic - OSRS RuneScape Skill Guides (69)31Lumbridge TeleportTeleports you to LumbridgeMagic - OSRS RuneScape Skill Guides (70)41
Magic - OSRS RuneScape Skill Guides (71)33Telekinetic GrabTake an item, you can see but cannot reachMagic - OSRS RuneScape Skill Guides (72)43
Magic - OSRS RuneScape Skill Guides (73)35Fire Bolt (12)A low level Fire missileMagic - OSRS RuneScape Skill Guides (74)22.5
Magic - OSRS RuneScape Skill Guides (75)37Falador TeleportTeleports you to FaladorMagic - OSRS RuneScape Skill Guides (76)48
Magic - OSRS RuneScape Skill Guides (77)39Crumble UndeadHits Skeletons, Ghosts, Shades and Zombies hardMagic - OSRS RuneScape Skill Guides (78)24.5
Magic - OSRS RuneScape Skill Guides (79)40House TeleportTeleports you to your houseMagic - OSRS RuneScape Skill Guides (80)30
Magic - OSRS RuneScape Skill Guides (81)41Wind Blast (13)A medium level Air missileMagic - OSRS RuneScape Skill Guides (82)25.5
Magic - OSRS RuneScape Skill Guides (83)43Superheat ItemSmelt an ore without furnaceMagic - OSRS RuneScape Skill Guides (84)53
Magic - OSRS RuneScape Skill Guides (85)45Camelot TeleportTeleports you to CamelotMagic - OSRS RuneScape Skill Guides (86)55.5
Magic - OSRS RuneScape Skill Guides (87)47Water Blast (14)A medium level Water missileMagic - OSRS RuneScape Skill Guides (88)28.5
Magic - OSRS RuneScape Skill Guides (89)49Blood ForfeitChance of losing 10% of your Hitpoints to inflict 20% damage on your opponent - Does not work if you can't spare the HitpointsMagic - OSRS RuneScape Skill Guides (90)59
Magic - OSRS RuneScape Skill Guides (91)49Enchant Level 3 JewelryFor use on Ruby JewelryMagic - OSRS RuneScape Skill Guides (92)59
Magic - OSRS RuneScape Skill Guides (93)50Iban Blast (25)Summons the Wrath of IbanMagic - OSRS RuneScape Skill Guides (94)30
Magic - OSRS RuneScape Skill Guides (95)50SnareHolds your opponent for 10 secondsMagic - OSRS RuneScape Skill Guides (96)60.5
Magic - OSRS RuneScape Skill Guides (97)50Magic Dart (19)A magic dart of slayingMagic - OSRS RuneScape Skill Guides (98)30
Magic - OSRS RuneScape Skill Guides (99)51Ardougne TeleportTeleports you to ArdougneMagic - OSRS RuneScape Skill Guides (100)61
Magic - OSRS RuneScape Skill Guides (101)53Earth Blast (15)A medium level Earth missileMagic - OSRS RuneScape Skill Guides (102)31.5
Magic - OSRS RuneScape Skill Guides (103)55High Level AlchemyConverts an item into more goldMagic - OSRS RuneScape Skill Guides (104)65
Magic - OSRS RuneScape Skill Guides (105)56Charge Water OrbNeeds to be cast on a Water ObeliskMagic - OSRS RuneScape Skill Guides (106)56
Magic - OSRS RuneScape Skill Guides (107)57Armour PiercingChance of negating a sizeable portion of your opponent's defence against Ranged attacksMagic - OSRS RuneScape Skill Guides (108)67
Magic - OSRS RuneScape Skill Guides (109)57Enchant Level 4 JewelryFor use on Diamond JewelryMagic - OSRS RuneScape Skill Guides (110)67
Magic - OSRS RuneScape Skill Guides (111)58Watchtower TeleportTeleports you to the WatchtowerMagic - OSRS RuneScape Skill Guides (112)68
Magic - OSRS RuneScape Skill Guides (113)59Fire Blast (16)A medium level Fire missileMagic - OSRS RuneScape Skill Guides (114)34.5
Magic - OSRS RuneScape Skill Guides (115)60Bones to PeachesConverts bones into PeachesMagic - OSRS RuneScape Skill Guides (116)65
Magic - OSRS RuneScape Skill Guides (117)60Saradomin Strike (30)Summons the power of SaradominMagic - OSRS RuneScape Skill Guides (118)35
Magic - OSRS RuneScape Skill Guides (119)60Claws of Guthix (30)Summons the power of GuthixMagic - OSRS RuneScape Skill Guides (120)35
Magic - OSRS RuneScape Skill Guides (121)60Flames of Zamorak (30)Summons the power of ZamorakMagic - OSRS RuneScape Skill Guides (122)35
Magic - OSRS RuneScape Skill Guides (123)60Charge Earth OrbNeeds to be cast on an Earth ObeliskMagic - OSRS RuneScape Skill Guides (124)70
Magic - OSRS RuneScape Skill Guides (125)61Trollheim TeleportTeleports you to TrollheimMagic - OSRS RuneScape Skill Guides (126)68
Magic - OSRS RuneScape Skill Guides (127)62Wind Wave (17)A high level Air missileMagic - OSRS RuneScape Skill Guides (128)36
Magic - OSRS RuneScape Skill Guides (129)63Charge Fire OrbNeeds to be cast on a Fire ObeliskMagic - OSRS RuneScape Skill Guides (130)73
Magic - OSRS RuneScape Skill Guides (131)64Ape Atoll TeleportTeleports you to Ape AtollMagic - OSRS RuneScape Skill Guides (132)74
Magic - OSRS RuneScape Skill Guides (133)65Water Wave (18)A high level Water missileMagic - OSRS RuneScape Skill Guides (134)37.5
Magic - OSRS RuneScape Skill Guides (135)66Charge Air OrbNeeds to be cast on an Air ObeliskMagic - OSRS RuneScape Skill Guides (136)76
Magic - OSRS RuneScape Skill Guides (137)66VulnerabilityReduces your opponents defence by 10%Magic - OSRS RuneScape Skill Guides (138)76
Magic - OSRS RuneScape Skill Guides (139)68Dragon's breathChance of inflicting a dragon's breath hit against your opponent - Will not work if they are wielding an anti-dragonbreath shield or are a dragonMagic - OSRS RuneScape Skill Guides (140)78
Magic - OSRS RuneScape Skill Guides (141)68Enchant Level 5 JewelryFor use on Dragonstone JewelryMagic - OSRS RuneScape Skill Guides (142)78
Magic - OSRS RuneScape Skill Guides (143)70Earth Wave (19)A high level Earth missileMagic - OSRS RuneScape Skill Guides (144)40
Magic - OSRS RuneScape Skill Guides (145)73EnfeebleReduces your opponents strength by 10%Magic - OSRS RuneScape Skill Guides (146)83
Magic - OSRS RuneScape Skill Guides (147)74Teleother LumbridgeTeleports target to LumbridgeMagic - OSRS RuneScape Skill Guides (148)84
Magic - OSRS RuneScape Skill Guides (149)75Fire Wave (20)A high level Fire missileMagic - OSRS RuneScape Skill Guides (150)42.5
Magic - OSRS RuneScape Skill Guides (151)79EntangleHolds your opponent for 15 secondsMagic - OSRS RuneScape Skill Guides (152)91
Magic - OSRS RuneScape Skill Guides (153)80StunReduces your opponents attack by 10%Magic - OSRS RuneScape Skill Guides (154)90
Magic - OSRS RuneScape Skill Guides (155)80ChargeTemporary increases the power of the three God SpellsMagic - OSRS RuneScape Skill Guides (156)180
Magic - OSRS RuneScape Skill Guides (157)82Teleother FaladorTeleports target to FaladorMagic - OSRS RuneScape Skill Guides (158)92
Magic - OSRS RuneScape Skill Guides (159)85Tele BlockStops your target from teleportingMagic - OSRS RuneScape Skill Guides (160)95
Magic - OSRS RuneScape Skill Guides (161)87Life LeechChance of doing extra damage and healing a small amount - Does not work on undead, as they have no life to leechMagic - OSRS RuneScape Skill Guides (162)97
Magic - OSRS RuneScape Skill Guides (163)87Enchant Level 6 JewelryFor use on onyx jewelryMagic - OSRS RuneScape Skill Guides (164)97
Magic - OSRS RuneScape Skill Guides (165)90Teleother CamelotTeleports target to CamelotMagic - OSRS RuneScape Skill Guides (166)100

4.2 - Ancient Magicks

After completing the Desert Treasure quest members have the opportunity to buy the Ancient Staff from Eblis for 80,000gp. This staff is extremely powerful as it allows you to auto-cast Ancient Magicks. For more information, visit the Ancient Magicks guide.

4.3 - Lunar Spells

Upon completion of the Lunar Diplomacy quest, members with a level of 65 magic or higher have the ability to swap their regular spell book to the Lunar spell book. Lunar spells are a special form of magic crafted by the people of Moonclan island, largely making use of the astral rune.

4.4 - Teleport tablets

Teleport tablets were introduced to the game when Construction was released. They are made in the study room of a player's house, using the lectern. Teleport tablets are stackable, therefore making them really useful and also very easy to use. A teleport tablet will break after you've used it. The table below shows the locations that you can teleport to, and the experience gained. (Note: Experience is gained from making the tablet, not by breaking it).

PictureLocationsExperience
Magic - OSRS RuneScape Skill Guides (167)Your house, Falador, Ardougne, Lumbridge, Varrock, Seers' Villageand Yanille.30

5.0 - Mage Gear

Mage gear plays an important role in enhancing a mage. There are different types of mage gear, which not only gives attack bonus, but also defence bonus. Attack bonuses will obviously help you when attacking with magic and magic defence bonuses will help you when you are hit with magic. It is essential for an experienced Mage to wear the best gear he/she can wear.

5.1 - Mage Armour

The following table is a list of armour that can be used to benefit you while using Magic.

PictureNameAttack BonusDefence BonusOther Effects
Magic - OSRS RuneScape Skill Guides (168)Splitbark HelmetMagic: +2
Range: -2
Stab: +10
Slash: +9
Crush: +11
Magic: +3
None
Magic - OSRS RuneScape Skill Guides (169)Splitbark BodyMagic: +8
Range: -10
Stab: +35
Slash: +25
Crush: +42
Magic: +15
None
Magic - OSRS RuneScape Skill Guides (170)Splitbark LegsMagic: +6
Range: -7
Stab: +22
Slash: +20
Crush: +24
Magic: +10
None
Magic - OSRS RuneScape Skill Guides (171)Splitbark GauntletsMagic: +1
Range: -1
Stab: +3
Slash: +2
Crush: +4
Magic: +2
None
Magic - OSRS RuneScape Skill Guides (172)Splitbark GreavesMagic: +1
Range: -1
Stab: +3
Slash: +2
Crush: +4
Magic: +2
None
Magic - OSRS RuneScape Skill Guides (173)Mystic HatMagic: +4Magic: +4None
Magic - OSRS RuneScape Skill Guides (174)Mystic Robe (Top)Magic: +20Magic: +20None
Magic - OSRS RuneScape Skill Guides (175)Mystic Robe (Bottom)Magic: +15Magic: +15None
Magic - OSRS RuneScape Skill Guides (176)Mystic GlovesMagic: +3Magic: +3None
Magic - OSRS RuneScape Skill Guides (177)Mystic BootsMagic: +3Magic: +3None
Magic - OSRS RuneScape Skill Guides (178)Ghostly hoodMagic: +3Magic: +3None
Magic - OSRS RuneScape Skill Guides (179)Ghostly robes (Top)Magic: +5Magic: +5None
Magic - OSRS RuneScape Skill Guides (180)Ghostly robes (Bottom)Magic: +4Magic: +4None
Magic - OSRS RuneScape Skill Guides (181)Ghostly glovesMagic: +2Magic: +2None
Magic - OSRS RuneScape Skill Guides (182)Ghostly bootsMagic: +2Magic: +2None
Magic - OSRS RuneScape Skill Guides (183)Ghostly cloakMagic: +5Magic: +5None
Magic - OSRS RuneScape Skill Guides (184)Ahrim's HoodMagic: +6
Range: -2
Stab: +15
Slash: +13
Crush: +16
Magic: +6
Drains Strength
Magic - OSRS RuneScape Skill Guides (185)Ahrim's RobetopMagic: +30
Range: -10
Stab: +52
Slash: +37
Crush: +63
Magic: +30
Drains Strength
Magic - OSRS RuneScape Skill Guides (186)Ahrim's RobeskirtMagic: +22
Range: -7
Stab: +33
Slash: +30
Crush: +36
Magic: +22
Drains Strength
Magic - OSRS RuneScape Skill Guides (187)Infinity HatMagic: +6Magic: +6None
Magic - OSRS RuneScape Skill Guides (188)Infinity Robe (Top)Magic: +22Magic: +22None
Magic - OSRS RuneScape Skill Guides (189)Infinity Robe (Bottom)Magic: +17Magic: +17None
Magic - OSRS RuneScape Skill Guides (190)Infinity GlovesMagic: +5Magic: +5None
Magic - OSRS RuneScape Skill Guides (191)Infinity BootsMagic: +5Magic: +5None
Magic - OSRS RuneScape Skill Guides (192)Mage's BookMagic: +15Magic: +15None
Magic - OSRS RuneScape Skill Guides (193)Enchanted hatMagic: +4Magic: +4None
Magic - OSRS RuneScape Skill Guides (194)Enchanted robeMagic: +20Magic: +20None
Magic - OSRS RuneScape Skill Guides (195)Enchanted skirtMagic: +15Magic: +15None
Magic - OSRS RuneScape Skill Guides (196)Lunar helmMagic: +3
Range: -2
Stab: +8
Slash: +7
Crush: +10
Magic: +2
None
Magic - OSRS RuneScape Skill Guides (197)Lunar torsoMagic: +10
Range: -10
Stab: +34
Slash: +22
Crush: +40
Magic: +12
None
Magic - OSRS RuneScape Skill Guides (198)Lunar legs Magic: +7
Range: -7
Stab: +20
Slash: +19
Crush: +23
Magic: +9
None
Magic - OSRS RuneScape Skill Guides (199)Lunar glovesMagic: +4
Range: -1
Stab: +2
Slash: +1
Crush: +1
Magic: +2
None
Magic - OSRS RuneScape Skill Guides (200)Lunar bootsMagic: +2
Range: -1
Stab: +1
Slash: +2
Crush: +2
Magic: +2
None
Magic - OSRS RuneScape Skill Guides (201)Lunar cape-Slash: +1
Crush: +1
Range: +2
None
Magic - OSRS RuneScape Skill Guides (202)Lunar amuletMagic: +1Magic: +1None
Magic - OSRS RuneScape Skill Guides (203)Lunar ringMagic: +2Magic: +2None
Magic - OSRS RuneScape Skill Guides (204)Skeletal helmMagic: +2Magic: +3Skullbearer title for Fremennik name.
Magic - OSRS RuneScape Skill Guides (205)Skeletal topMagic: +8Magic: +15Skullbearer title for Fremennik name.
Magic - OSRS RuneScape Skill Guides (206)Skeletal bottomsMagic: +6Magic: +10Skullbearer title for Fremennik name.
Magic - OSRS RuneScape Skill Guides (207)Wizards HatMagic: +2Magic: +2None
Magic - OSRS RuneScape Skill Guides (208)Robe of Zamorak (Top)Magic: +2Magic: +3Prayer: +3
Magic - OSRS RuneScape Skill Guides (209)Robe of Zamorak (Bottom)Magic: +2Magic: +3Prayer: +3
Magic - OSRS RuneScape Skill Guides (210)Gnome HatMagic: +3Magic: +3None
Magic - OSRS RuneScape Skill Guides (211)Farseer HelmStab: -5
Slash: -5
Crush: -5
Magic: +6
Range: -5
Stab: +8
Slash: +10
Crush: +12
Magic: +6
None
Magic - OSRS RuneScape Skill Guides (212)Wizards BootsMagic: +4Magic: +4None
Magic - OSRS RuneScape Skill Guides (213)Wizard RobeMagic: +3Magic: +3None
Magic - OSRS RuneScape Skill Guides (214)Wizard HatMagic: +2Magic: +2None
Magic - OSRS RuneScape Skill Guides (215)God CapeMagic: +10Stab: +1
Slash: +1
Crush: +2
Magic: +10
Special: Needed for the Charge spell.
Magic - OSRS RuneScape Skill Guides (216)Chaos GauntletsStab: +2
Slash: +2
Crush: +2
Stab: +8
Slash: +9
Crush: +7
Special: When worn, bolts spells hit harder.
Magic - OSRS RuneScape Skill Guides (217)Amulet of MagicMagic: +10NoneNone
Magic - OSRS RuneScape Skill Guides (218)Amulet of GloryAll stats: +10All stats: +3Strength: +6
Prayer: +3
Special: Gives you a higher chance of getting
gems when mining and allows you to
teleport to Draynor Village, Edgeville,
Al-Kharid and N. Karamja.
Magic - OSRS RuneScape Skill Guides (219)Amulet of FuryAll stats: +10All stats: +15Strength: +8
Prayer: +5
Magic - OSRS RuneScape Skill Guides (220)Seer's RingMagic: +4Magic: +4None

5.2 - Staves and Wands

The following table is a list of staves that can be used to benefit you while using Magic.

PictureNameAttack BonusDefence BonusOther Information
Magic - OSRS RuneScape Skill Guides (221)StaffSlash: -1
Crush: +7
Magic: +4
Stab: +2
Slash: +3
Crush: +1
Magic: +4
Strength: +3
Melee Speed: 2.5 seconds
Magic - OSRS RuneScape Skill Guides (222)Magic StaffStab: +2
Slash: -1
Crush: +10
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +7
Melee Speed: 2.5 seconds
Magic - OSRS RuneScape Skill Guides (223)Elemental StaffStab: +2
Slash: -1
Crush: +7
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +3
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
Magic - OSRS RuneScape Skill Guides (224)BattlestaffStab: +2
Slash: -1
Crush: +25
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +25
Strength: +32
Melee Speed: 2.5 seconds
Magic - OSRS RuneScape Skill Guides (225)Elemental BattlestaffStab: +2
Slash: -1
Crush: +25
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +25
Strength: +32
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
Magic - OSRS RuneScape Skill Guides (226)Mystic Elemental BattlestaffStab: +10
Slash: -1
Crush: +40
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +50
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of the
respective element of the staff.
Magic - OSRS RuneScape Skill Guides (227)Staff of GuthixStab: -1
Slash: -1
Crush: +6
Magic: +6
Stab: +2
Slash: +3
Crush: +1
Magic: +6
Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Claws of Guthix.
Magic - OSRS RuneScape Skill Guides (228)Staff of SaradominStab: -1
Slash: -1
Crush: +6
Magic: +6
Stab: +2
Slash: +3
Crush: +1
Magic: +6
Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Saradomin Strike.
Magic - OSRS RuneScape Skill Guides (229)Staff of ZamorakStab: -1
Slash: -1
Crush: +6
Magic: +6
Stab: +2
Slash: +3
Crush: +1
Magic: +6
Strength: +2
Melee Speed: 2.5 seconds
Special: Allows you to cast Flames of Zamorak.
Magic - OSRS RuneScape Skill Guides (230)Iban StaffStab: +10
Slash: -1
Crush: +40
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +50
Melee Speed: 2.5 seconds
Special: Allows you to cast the Iban Blast spell.
Magic - OSRS RuneScape Skill Guides (231)Slayer's staffStab: +7
Slash: -1
Crush: +25
Magic: +12
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +35
Melee Speed: 2.5 seconds
Special: Allows you to cast Magic Dart.
Magic - OSRS RuneScape Skill Guides (232)Ancient StaffStab: +10
Slash: -1
Crush: +40
Magic: +15
Stab: +2
Slash: +3
Crush: +1
Magic: +15
Strength: +50
Prayer: -1
Melee Speed: 2.5 seconds
Special: Allows you to auto-cast Ancient Magicks.
Magic - OSRS RuneScape Skill Guides (233)Toktz Mej TalStab: +15
Slash: -1
Crush: +55
Magic: +15
Stab: +10
Slash: +15
Crush: +5
Magic: +15
Strength: +55
Prayer: +5
Melee Speed: unknown
Magic - OSRS RuneScape Skill Guides (234)Lunar staffStab: +3
Slash: +2
Crush: +16
Magic: +13
Stab: +2
Slash: +3
Crush: +2
Magic: +13
Range: +2
Strength: +15
Prayer: +3
Magic - OSRS RuneScape Skill Guides (235)Mud StaffStab: +7
Slash: -1
Crush: +28
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +35
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of
water and earth runes.
Magic - OSRS RuneScape Skill Guides (236)Lava BattlestaffStab: +2
Slash: -1
Crush: +25
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +32
Melee Speed: 2.5 seconds
Special: Unlimited Supply of Fire and
Earth Runes.
Magic - OSRS RuneScape Skill Guides (237)Mystic Steam StaffStab: +10
Slash: -1
Crush: +40
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +50
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of
Fire and Water runes.
Magic - OSRS RuneScape Skill Guides (238)Mystic Smoke StaffStab: +10
Slash: -1
Crush: +40
Magic: +10
Stab: +2
Slash: +3
Crush: +1
Magic: +10
Strength: +50
Melee Speed: 2.5 seconds
Special: Unlimited Rune Supply of
Air and Fire runes.
Magic - OSRS RuneScape Skill Guides (239)Ahrim's StaffStab: +12
Slash: -1
Crush: +65
Magic: +15
Stab: +3
Slash: +5
Crush: +2
Magic: +15
Strength: +68
Melee Speed: 2 seconds
Special: Lowers the strength of your opponent (only when wielded along with Ahrim's robetop, robeskirt and hood).
Magic - OSRS RuneScape Skill Guides (240)Beginner WandMagic: +5Magic: +5None
Magic - OSRS RuneScape Skill Guides (241)Apprentice WandMagic: +10Magic: +10None
Magic - OSRS RuneScape Skill Guides (242)Teacher WandMagic: +15Magic: +15None
Magic - OSRS RuneScape Skill Guides (243)Master WandMagic: +20Magic: +20None

Important Notes

Iban Staff: You must have completed the Underground Pass quest to wield this staff. If you lose your Staff of Iban, you will have to kill one of the Zamorak disciples in the The Underground Pass, get the broken staff they drop, and then go to The Dark Mage just outside of the Underground Pass entrance in West Ardougne who will fix it for 200,000gp. To recharge your Iban Staff, go to the The Underground Pass and use it on the Well of Voyage (the big bowl right after paladins).

God Staves: To obtain a God Staff and the respective God Cape, you have to have completed the Mage Arena Mini Game. For more information, please visit our Mage Arena guide.

Ancient Staff: Upon completion of the Desert Treasure quest, you can buy an Ancient staff off of Eblis (by the mirrors), for 80,000gp. You may only do this once. If you lose the staff, you will have to either buy it from other players (for a lot of money), or train on Mummies in the Desert Pyramid.


6.0 - Training Method

In this section, I will go through the different levels and what spell to cast as you level. I will also include the places and NPC's to train with if there is a need. Each level frame will be divided into two sections: Members as well as Non-Members.

For members, there is a special training location available to them. It is the Mage Training Arena located just north of the Duel Arena. The minimum level to be able to use the arena is level 7 magic for level 1 enchant. It can be great training experience for medium to high level mages.

Level 1 - 9

Non-Members: The only spell you can cast at level 1 is wind strike. During this time frame, stick with using Wind Strike. I advise going to the Port Sarim Jail and mage the Black Knight which is caged up there. Since he is wearing Black Armour, he is very vulnerable against Mage attacks.

Another option would be to train with the Lesser Demon, which is caged up in the top floor of the Wizard's Tower. However, that place is a multi combat area and it is usually crowded with other Mages. Thus, they would steal your kill and possibly your drops.

The last, and possibly the most resourceful option, would be to kill chickens in the chicken coop located south of Lumbridge Castle. The chickens are weak (in both offense and defence.)

Members: Similar to F2P, at such low levels, there is not much places you can train with where NPC's are locked up.

Level 9 - 20

Non-Members: Stop training with wind strikes, its max damage is only 2 and you will be hitting more than 2 with other spells. Once you hit level 9 magic, cast earth strikes until level 20. However if you can afford buying 1 more Air rune per spell you cast, go with fire strike once you hit level 13. Once again, I would suggest training with the Black Knight over at Port Sarim Jail. Alternatively, you could train using the curse spells (confuse, weaken and curse) as they give a fair amount of XP for the runes they use. The only down side to this, is that you can only cast each of the curse spells on an NPC once in a certain period of time. To make the most of your training, find an area with a LOT of monsters, in a multi-combat area.

Alternatively, you can cast the curse spells in Varrock castle, there is a Zamorak druid behind the main staircase in the bar. You can cast curse spells on him as you can with any other NPC, however when the spell successfully effects him, the effect will wear of shortly, so you will be able to cast the same spell again in concession..

Members: Similar to F2P, at such low levels, or Ardougne Zoo.

Level 20 - 39

Non-Members: Fire strike is one of the best leveling spells for mages of low levels. Even if you are level 29 and can cast earth bolt, I would advise you to stick with Fire strike because chaos runes cost too much and it would not be a good option to waste your money just for an extra 8-9k experience per hour. Once again, I would suggest training with the Black Knight over at Port Sarim Jail.

Members: Try Ardougne Zoo, and cast spells on some of the higher level creatures.

Level 39 - 55

Non-Members: This is where the fast levels start flowing in. Crumble Undead is the spell every Mage should train with once they hit level 39. Experiments have proven that Crumble Undead gives the most Magic Exp per hour.

However, the downside of Crumble Undead is that there is no auto-casting for free players. Thus a lot of clicking would be needed. If you are someone who gets bored easily by clicking simultaneously, go with fire bolt instead as you might have a better chance of getting good drops. Some people believe that crumble undead is worse then the bolt spells, however on average you get the best result from crumble undead investment wise.

Some extremely good spots for casting Crumble Undead without engaging in close battles would be in Varrock Sewers. There is a group of Zombies as well as Skeletons, which are located north of the Sewer. There is a small river separating you and the Zombies/Skeletons while you cast Crumble Undead Spell on them. To prevent from engaging in Combat, stand on the opposite side of the river as the creature you are attacking is.

Members: For members, the best spot to cast Crumble Undead is at Shilo Village where the Undead Ones are located. From the gate nearest to the Shilo Village bank, you can mage the Undead Ones that are located in the little area. If you have level 55 slayer, you can buy a Slayers' Staff from one of the Slayer Masters, which allows you to auto cast crumble undead, and a few other spells.

Level 55 - 75

Non-Members: High Alchemy gives 25k more experience per hour compared to fire bolt. This is a significant amount and could help you level up a lot faster. However, the downside of High Alchemy is that you would not gain any hits experience. If you are desperate for Hits Exp, then by all means go ahead with fire bolt or even Crumble Undead. I strongly do not suggest using Fire Bolt until 65+ Magic, as Crumble Undead would give you more experience/chaos rune with such a low damage rate. Experiments have proven that High Alchemy Spell is the fastest spell to level Magic with.

High Alchemy can be done in any bank. If you decide to go ahead with fire bolt, a good place to mage would be the two Lesser Demons over at Crandor Isle. The best place to stand to which is used by high-level Mages and also Rangers is behind the roots near the Lesser Demons spawn point. When standing on the square just diagonally of the roots, you will be shielded by the jungle plant, which appears to be in front of you. Since the Lesser Demons spawn point is always north of the roots where you are standing, you will never get hurt. However, do beware of the second Lesser Demon if he comes beside you while you are casting magic on the other one, as there is a possibility that it will attack you. Here is a picture to illustrate what I have been talking about.

Magic - OSRS RuneScape Skill Guides (245)

Members: For members, I still strongly advise you to train with the Undead Ones over at Shilo Village. They have quite a lot of health, which would give you more experience per NPC. Crumble Undead is also cheaper and faster than fire bolts since you will not be hitting above 10 quite often, until around level 65+ Magic. From the gate nearest to the Shilo Village bank, you can mage the Undead Ones that are located in the little area.

Level 75+

Non-Members: Continuing with High Alchemy is the fastest way to get you up in levels. However, I must stress again that High Alchemy Spell will not give any hits experience. If you are desperate for Hits Exp, train with fire bolt or Crumble Undead instead. Experiments have proven that High Alchemy Spell is the fastest spell to level magic with.

Members: For level 75+ Mages, you will hit very high damage, thus, it is advisable for you to train with high-level NPC's, which drop very good loot. A popular training spot would be the Black Demons in Taverley Dungeon. Although they are level 172, they are weak against magic and should not be a problem for high level Mages. Once you are in the Black Demon Lair, go to the middle of the south-west wall where there is a huge pillar where you can hide. When casting magic from that spot, Black Demons cannot attack you from either side, as the pillars will be protecting you. Here is a picture to aid you on what I am referring to.

Magic - OSRS RuneScape Skill Guides (246)

Another popular choice would be the Blue Dragons over at Taverley Dungeon. When you are by the Blue Dragons in Taverley Dungeon, there is a "hill" by the east wall. Stand there and mage, the Blue Dragons cannot hit you from there. It is pretty obvious where it is once you are in the Blue Dragons area in Taverley Dungeon.

There is another alternative for people who want weaker and safer spots. Another option for you to train Magic efficiently would be the Fire Giants over in the Waterfall Dungeon. There are 2 chambers where Fire Giants spawn in the Waterfall Dungeon; the west chamber is where Fire Giants will not hit you. In that room, the door to the north (First door to the north), if you stand there they cannot attack you. Another way not to get hurt is stand behind a chair in the West Chamber.

Another alternative, which is a fairly new option, would be to train at Pest Control. You can use the Ancient Magicks spells which hit multiple opponents. In this case, it would be Creatures. When you can do the Ancient Magick spell 'Ice Burst', this can achieve you around 300Exp per cast. Since it would hit multiple creatures at once. To use this method efficiently, you need to wait until a selection of creatures are bunched up, and then make sure you target the one closest to the center of them. Only use this method when you're around multiple enemies, as using Ice Burst can be expensive, and you won't get the desired Exp from this if you just cast on 1 enemy.

Magic - OSRS RuneScape Skill Guides (247)

7.0 - Tips

This section will teach you some tips and tricks fellow top notch Mages like you have up their sleeves.

High Alchemy

When using the High Alchemy spell on a massive bulk of items, always draw them out as notes. Place these notes on the #16 slot in your inventory, which is in the 4th row, fourth slot from the left.

Then click on your spell list and select High Alchemy spell, once you click on it, it will automatically bring you to your inventory. Having put your notes in the 16th slot already, you do not need to move your mouse anymore.

Please note that you cannot simply keep clicking, as there is a pause time for the animation of you casting the spell to load. Get your timing right. The High Alchemy spell animation will show you casting the spell, which will flash 3 times. After the 3rd flash, you may click on the item to be High Alchemized again. Practice makes perfect, that is the key to fast leveling.

Curse Training

Magic - OSRS RuneScape Skill Guides (248)

A fairly new and popular method of training magic on pures for those low on cash, is by using curse spells. Many people know of the curse spell (level 19 magic - requires 3 earth runes, 2 water runes, and 1 body rune) which gives good magic XP. What most people do not know is that this can be effectively used over and over with a strategic training method. You gain no HP experience points when training with this, which makes it good for pures.

Firstly, put on some metal armour (such as iron) and head out to a quiet location of your choice that has a lot of monsters in a small area. Stand across from the monsters so they cannot attack you. Wield whatever staff you have less runes of (remember the 2 water 3 earth ratio per spell, and pick the staff to fit you, mud staves are very good since they give both water and earth runes) and try to get your magic attack bonus to as low as possible. When you're ready, cast curse on the monster, allowing it to splash (fail), thus allowing you to cast it on the same monster again and again. This gains massive magic experience points in a small amount of time, for a minimum amount of cash. You can purchase body runes in bulk from Aubury in Varrock to save even more. A good place to do this is in Varrock sewers.


8.0 - Frequently Asked Questions

Question: Back in RS-C, my Santa Hat used to add some Magic bonus, and now it does not. Why?

Answer: Jagex have removed the Santa hat's magic bonus now; it is now a normal holiday drop without any stats.

Question: How come I cannot get all the God Capes?

Answer: You can only have one (1) God cape at a time. If you want a different God cape, drop your current cape and pray at a different statue.

Question: How come I cannot wear a Saradomin Cape and wield a Guthix Staff?

Answer: You can only wield one at a time unless they are the corresponding cape and staff. You will get a message saying something like "The conflicting powers of the cape and the staff drive them apart".

Question: Where can I get Blue Wizards robe (top)?

Answer: You have to kill Wizards, which will drop them. The drop rate of these robes is random.

Question: If my Smithing is level 1, can I Superheat rune ores and coal ores to make rune bars?

Answer: No, you still need the appropriate Smithing level when using superheat item spell.

Question: How much money do I lose when I alch yew longbows?

Answer: On average, you will be losing approximately 80 to 100 gp per alch, however this can vary depending on how much you buy the supplies for.


9.0 - Quests for Experience

  • A Fairy Tale Part I: 1,000 XP
  • Desert Treasure: 20,000 XP
  • Dream Mentor: 10,000 XP
  • Enakhra's Lament: 7,000 XP
  • The Eyes Of Glouphrie: 12,000 XP
  • The Path Of Glouphrie: 5,000 XP
  • The Giant Dwarf: 1,500 XP
  • The Grand Tree: 2,150 XP
  • Horror from the Deep: 4,662 XP
  • Imp Catcher: 875 XP
  • King's Ransom: 5,000 XP
  • Lunar Diplomacy: 5,000 XP
  • Recipe for Disaster: 2,500 XP
  • Spirits of the Elid: 1000 XP
  • Swan Song: 15,000 XP
  • Watch Tower: 15,250 XP
  • Witch's Potion: 325 XP

Quests with a choice Experience


  • Legends Quest: 7,650-30,600 XP (7,650 is given to 4 skills from a list of skills)
  • One Small Favour: 10,000-20,000 XP (2 x 10,000 lamps for any skill of your choice over level 30)
  • Recipe for Disaster: 20,000 XP (A Lamp to grant 20,000xp in a skill of your choice over level 50)
  • Great Brain Robbery, The: 5,000 XP for any skill you choose over level 30.
  • Dream Mentor: 15,000 XP (A lamp granting 15000 XP in either Ranged, Magic, Hitpoints, Strength or Defence)
  • A Fairy Tale Part II: 2,500 XP in any skill of your choice over level 30.
Magic - OSRS RuneScape Skill Guides (2024)

FAQs

What is the most efficient way to train Magic Osrs? ›

Enchanting gem-tipped bolts using the Enchant Crossbow Bolt spell is one of the fastest ways to train magic and can be done while running or doing other activities. Each cast enchants a set of 10 bolts, and is automatically done every 3 ticks for 10 sets.

How long does 99 mage take? ›

You can alch while you train agility for example, training magic passively. So overall, on the Profitable Pathway, you can get from 1 to 99 in 92 Hours and get a profit of 86 Mil.

How much XP is 99 Magic OSRs? ›

Reaching level 99 in a skill requires a total of 13,034,431 experience. By around level 30, the exponential factor predominates, so that the amount of experience required doubles for each 7th level.

How to grind Magic in Runescape? ›

Purchase all ores required at the Grand Exchange to smith iron, steel, mithril, adamant, or rune bars, equip a fire staff, and use the Superheat Item spell to smelt into bars. This is the fastest way to train Magic/Smithing simultaneously, generally breaking even.

What skill is most profitable in Osrs? ›

Runecrafting has to be the best profitable skill in Old School Runescape, making you well over 400 000 000 getting to level 99. The 3 most profitable Runes to craft are Cosmic Runes, Astral Runes, and Nature Runes, since you can craft double runes for these at certain levels.

Which book is best for magic Osrs? ›

If the player is not planning to use more than one combat style at a time, they are advised to purchase the law or darkness books, as they both give better attack bonuses for ranged and magic respectively, and the law book is cheaper than the unholy book.

How much XP per hour is splashing osrs? ›

Standard Spellbook Edit
LvlNameExp/hr*1
59Fire Blast41400
62Wind Wave43200
65Water Wave45000
70Earth Wave48000
16 more rows
Jun 13, 2024

How many hours to get to level 99 osrs? ›

Start by training attack, then defence, then strength. Train on chickens until 30 in all stats. At level 50, kill deadly red spiders all the way to 99, make sure you have at least a rune weapon by now and bring plenty of food. 99 should take around 120-130 hours.

How much XP per hour is alching? ›

As High Level Alchemy can recast every 5 ticks (3.0 seconds), it is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

Who has the highest XP in Osrs? ›

While many dedicated players of Old School RuneScape (Jagex, 2013) have managed attain the maximum level available for all their in-game attributes, Gamer "Lynx Titan" managed to edge ahead of his compatriots by scoring a whopping 2,493,735,243 XP (experience points) as of 28 January 2016.

What skill takes the longest to get to 99 osrs? ›

The slowest skill on the other hand to train to max is Agility at a staggering 165 hours of in game time in order to achieve level 99.

What level is halfway to 99 osrs? ›

When you realize 92 is halfway to 99 #osrs #osrsmeme #fyp #99 #runesca...

Where is the best place to cut magic in Osrs? ›

Change the amount per hour you get here to update the numbers in the guide below. A great place to chop magic trees is at the Woodcutting Guild in the southern part of Hosidius.

What magic gear should I use Osrs? ›

Best P2P Magic Armour Setup (most magic damage)

The occult necklace gives the highest magic strength bonus but the 3rd age amulet has a +3 higher magical accuracy. Maximum magical bonus of +486. While the Rada's Blessing 4 does not provide direct magic stats, it can prolong the use of magic-boosting prayers.

Is magic viable in Osrs? ›

Magic is one of the most important skills in Old School RuneScape and is one of the three combat classes. It is used in Combat; it allows crafted items to be enchanted, fast transport around the world via teleports, and convert items into coins via High Level Alchemy.

Is accurate or rapid better for training Osrs? ›

From Ranged levels 1–30, accurate style is better than rapid when the +3 Ranged bonus increases your max hit with the arrows you are using. However, this is only the case for around 40% of the arrow and level combinations in this level range, so most of the time rapid is faster experience.

What is the fastest way to get to mage bank Osrs? ›

The arena has a bank, so there is no need to bring any equipment besides a knife, sword, or other slashing weapon. The quickest way to get there is by use of the lever in the ruins of Edgeville or in the small building near the gate to West Ardougne.

What is the fastest way to normal spellbook Osrs? ›

Those who simply wish to switch from Ancient Magicks to the regular spellbook may find it easier to pray twice at the Astral Altar on Lunar Isle, provided Lunar Diplomacy has been completed.

What is the fastest way to combat train in Osrs? ›

Completing the Waterfall Quest at level 1 Attack and Strength will instantly bring the player to level 30 in each. This quest has no requirements, making it the fastest way to train a brand new account to these levels, skipping much of the slow low-level training.

References

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